Gardens Interactive

Computer GamesLos Angeles, California, United StatesFounded 202055 employees$36M raised

Gardens Interactive is a Los Angeles-based game studio building online multiplayer worlds for socializing and roleplaying. The 55-person company raised $36M in a Series A round in May 2023.

Employees
55
Total raised
$36M
Last: Series A
Open roles
6
0% vs last year
Site visitors
160K
per month
Alumni founders

The growth story

Gardens Interactive headcount and funding55 people today
55$4M$31M55202120222023202420252026
Data by CrustdataCrustdata

Gardens Interactive grew from 45 to 55 employees between 2021 and 2026, raising $36M along the way, most recently a Series A in May 2023.

About

Gardens Interactive develops multiplayer online games focused on social interaction and roleplaying. Its products aim to create immersive virtual worlds where players can adventure and connect with others.

The studio has grown to 55 employees since its 2020 founding, with $36M in funding raised in a Series A round led by investors including Dreamhaven and 1Up Ventures. Its team draws heavily from established game studios like Blizzard Entertainment and Riot Games.

Founders and leadership

Gardens Interactive's largest function is Arts and Design, with 11 employees. The studio has a median tenure of 2 years, suggesting a relatively young organization still building its core team.

The Gardens Interactive org chart

Stephen Bell Gamescom (Chief Executive Officer & Narrative Director) leads 11 mapped leaders with 6 direct reports. Click +N to expand a team; names link to the person’s public profile.

Departments, and which ones grew

Headcount by functiongrowth vs 12 months ago
AArts and Design
27+13%
EEngineering
10-17%
OOperations
7+133%
BBusiness Development
30%
Data by CrustdataCrustdata

Headcount by function: Arts and Design 27 (+13% YoY), Engineering 10 (-17% YoY), Operations 7 (+133% YoY), Business Development 3 (0% YoY).

Talent flow

Nearly half of Gardens Interactive's analyzed hires came from major game studios, with Blizzard Entertainment (9 hires) and Singularity 6 (6 hires) being the top sources. Alumni have gone on to roles at companies like Epic Games and Behaviour Interactive.

Where Gardens Interactive people come from, and where they go42 current + 17 former profiles
9 people: Blizzard Entertainment → Gardens Interactive6 people: Singularity 6 → Gardens Interactive4 people: Riot Games → Gardens Interactive4 people: Wonderstorm → Gardens Interactive3 people: Phoenix Labs → Gardens Interactive3 people: ArenaNet → Gardens Interactive3 people: Inflexion Games → Gardens Interactive3 people: Improbable → Gardens Interactive1 people: Gardens Interactive → Raid Base1 people: Gardens Interactive → PUBG1 people: Gardens Interactive → Behaviour Interactive1 people: Gardens Interactive → Epic Games1 people: Gardens Interactive → The Cosmic Whale1 people: Gardens Interactive → DangerTurtle Development1 people: Gardens Interactive → Blackbird Interactive1 people: Gardens Interactive → MilotaGamesGardens Interactive55 peopleCAME FROMWENT TOBlizzard Entertainm…9 peopleSingularity 66 peopleRiot Games4 peopleWonderstorm4 peoplePhoenix Labs3 peopleArenaNet3 peopleInflexion Games3 peopleImprobable3 peopleRaid Base1 peoplePUBG1 peopleBehaviour Interacti…1 peopleEpic Games1 peopleThe Cosmic Whale1 peopleDDangerTurtle Develo…1 peopleBlackbird Interacti…1 peopleMMilotaGames1 people
Data by CrustdataCrustdata

Most common previous employers of Gardens Interactive staff: Blizzard Entertainment (9), Singularity 6 (6), Riot Games (4), Wonderstorm (4), Phoenix Labs (3), ArenaNet (3). Former Gardens Interactive employees most often moved to Raid Base (1), PUBG (1), Behaviour Interactive (1), Epic Games (1), The Cosmic Whale (1), DangerTurtle Development (1).

Hiring now

Technical Gameplay Designer (Player Abilities and Combat)Technical Gameplay Designer (Creatures)Lead Game Engineer

Web traffic

gardens.dev monthly visitors+246% month over month
3,54281,565159,588159,588202420252026
Data by CrustdataCrustdata

Traffic mix: 47% direct, 30% search, 14% social, 1% paid.

What this company is made of

Headcount by skillwhat people list on their profiles
VVideo Games
31
GGame Development
31
GGame Design
24
AAdobe Photoshop
17
GGameplay
13
AAutodesk Maya
12
UUnreal Engine
12
TTexture Mapping
11
ZZBrush
11
LLevel Design
11
Data by CrustdataCrustdata

Most common skills at Gardens Interactive: Video Games (31), Game Development (31), Game Design (24), Adobe Photoshop (17), Gameplay (13), Autodesk Maya (12), Unreal Engine (12), Texture Mapping (11).

Where the team actually sits

Headcount by regionHQ: Los Angeles, California, United States
CCalifornia, United States
12
WWashington, United States
4
BBritish Columbia, Canada
3
UUnited States
3
GGreater Chicago Area
2
NNew York, United States
2
AAlberta, Canada
2
PPortland, Oregon Metropolitan Area
2
Data by CrustdataCrustdata

Gardens Interactive people are concentrated in California, United States (12), Washington, United States (4), British Columbia, Canada (3), United States (3).

Search footprint

Organic clicks
149
per month
Traffic worth
$0K
if bought as ads
Ranking keywords
223

Gardens Interactive attracts about 149 organic search visits a month, traffic worth roughly $0K a month if bought through ads. It gained 40 ranking keywords and lost 11 in the last period.

Frequently asked

How many employees does Gardens Interactive have?

Gardens Interactive has 55 employees as of September 2026.

How much has Gardens Interactive raised?

Gardens Interactive has raised $36M in total, most recently a Series A round in May 2023.

Who founded Gardens Interactive?

Gardens Interactive was founded in 2020 by Chris Bell.

Who is the CEO of Gardens Interactive?

Stephen Bell Gamescom (Chief Executive Officer & Narrative Director) sits at the top of Gardens Interactive's reporting structure, with 6 direct reports.

Where does Gardens Interactive hire from?

The most common previous employers of current Gardens Interactive staff are Blizzard Entertainment (9 people), Singularity 6 (6 people), Riot Games (4 people).

Where do Gardens Interactive employees go after leaving?

Former Gardens Interactive employees most often move to Raid Base (1), PUBG (1), Behaviour Interactive (1).

How much traffic does Gardens Interactive get from search?

Gardens Interactive attracts about 149 organic search visits a month, worth roughly $0K a month in equivalent ad spend.

What skills do people at Gardens Interactive have?

The most common skills among Gardens Interactive staff are Video Games, Game Development, Game Design, Adobe Photoshop, Gameplay.

Where is Gardens Interactive's team located?

Gardens Interactive staff are concentrated in California, United States (12), Washington, United States (4), British Columbia, Canada (3).

How big is Gardens Interactive's arts and design team?

Gardens Interactive has about 27 people in Arts and Design, up 13% over the past year, as of September 2026.

How big is Gardens Interactive's engineering team?

Gardens Interactive has about 10 people in Engineering, down 17% over the past year, as of September 2026.

Computed from 42 current and 17 former Gardens Interactive profiles, as of September 2026. Source: Crustdata.

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