mod.io

Software DevelopmentPrahran, Victoria, AustraliaFounded 201853 employees$31M raised

mod.io provides tools for game developers to integrate and manage user-generated content across platforms, with over 300 games live on its platform. The company raised $31M in a Series A round in 2021.

Employees
53
Total raised
$31M
Last: Series A
Site visitors
4M
per month
Alumni founders
—

The growth story

mod.io headcount and funding53 people today
53$26M532020202120222023202420252026
Data by CrustdataCrustdata

mod.io grew from 16 to 53 employees between 2020 and 2026, raising $31M along the way, most recently a Series A in November 2021.

About

mod.io offers a platform for game developers to enable players to create, share, and play user-generated content (UGC) across PC and consoles. Its tools include moderation and curation features to ensure content quality and safety, helping developers retain and engage their player communities.

The company, founded in 2018, has grown to 53 employees and secured $31M in funding from notable investors like LEGO Ventures and Makers Fund. Its platform supports over 300 games, indicating rapid adoption since its launch.

Founders and leadership

Engineering is the largest function at mod.io, with 16 employees. The company operates with a lean team of 53 people, reflecting a focus on technical development and platform scalability.

The mod.io org chart

Scott Reismanis Gamescom (CEO, Founder) leads 23 mapped leaders with 7 direct reports. Click +N to expand a team; names link to the person’s public profile.

Departments, and which ones grew

Headcount by functiongrowth vs 12 months ago
EEngineering
24+9%
BBusiness Development
70%
OOperations
5-17%
MMedia and Communication
30%
IInformation Technology
30%
Data by CrustdataCrustdata

Headcount by function: Engineering 24 (+9% YoY), Business Development 7 (0% YoY), Operations 5 (-17% YoY), Media and Communication 3 (0% YoY), Information Technology 3 (0% YoY).

Talent flow

mod.io hires talent primarily from gaming and tech companies, with notable sources including Ubisoft and DBolical. Alumni have moved to companies like Supercell and Ubisoft, indicating a strong connection to the gaming industry.

Where mod.io people come from, and where they go40 current + 41 former profiles
4 people: Ubisoft → mod.io2 people: DBolical → mod.io2 people: THQ → mod.io2 people: Big Red Communications → mod.io2 people: League of Geeks → mod.io1 people: Air France → mod.io1 people: Deloitte → mod.io1 people: En Marche → mod.io1 people: mod.io → Supercell1 people: mod.io → Ubisoft1 people: mod.io → Sound Union1 people: mod.io → Tiberian Sun Rising1 people: mod.io → NC America1 people: mod.io → Ultimate Studio1 people: mod.io → JobAdder1 people: mod.io → Eleven Dunbarmod.io53 peopleCAME FROMWENT TOUbisoft4 peopleDBolical2 peopleTHQ2 peopleBig Red Communicati…2 peopleLeague of Geeks2 peopleAir France1 peopleDeloitte1 peopleEn Marche1 peopleSupercell1 peopleUbisoft1 peopleSound Union1 peopleTiberian Sun Rising1 peopleNNC America1 peopleUltimate Studio1 peopleJobAdder1 peopleEleven Dunbar1 people
Data by CrustdataCrustdata

Most common previous employers of mod.io staff: Ubisoft (4), DBolical (2), THQ (2), Big Red Communications (2), League of Geeks (2), Air France (1). Former mod.io employees most often moved to Supercell (1), Ubisoft (1), Sound Union (1), Tiberian Sun Rising (1), NC America (1), Ultimate Studio (1).

Alumni worth knowing

Web traffic

mod.io monthly visitors+13% month over month
2,255,5382,884,6643,513,7903,513,790202420252026
Data by CrustdataCrustdata

Traffic mix: 51% direct, 28% search, 12% social, 0% paid.

What this company is made of

Headcount by skillwhat people list on their profiles
CC#
20
PProject Management
19
GGame Development
15
AAgile Methodologies
15
CC++
15
MManagement
13
SSoftware Development
13
MMicrosoft Office
12
UUnity
12
JJavaScript
12
Data by CrustdataCrustdata

Most common skills at mod.io: C# (20), Project Management (19), Game Development (15), Agile Methodologies (15), C++ (15), Management (13), Software Development (13), Microsoft Office (12).

Where the team actually sits

Headcount by regionHQ: Prahran, Victoria, Australia
VVictoria, Australia
16
GGreater Melbourne Area
10
GGreater Adelaide Area
2
HHong Kong, Hong Kong SAR
1
MMazowieckie, Poland
1
CCroatia
1
SStockholm County, Sweden
1
ÃŽÃŽle-de-France, France
1
Data by CrustdataCrustdata

mod.io people are concentrated in Victoria, Australia (16), Greater Melbourne Area (10), Greater Adelaide Area (2), Hong Kong, Hong Kong SAR (1).

Search footprint

Organic clicks
65,140
per month
Traffic worth
$17K
if bought as ads
Ranking keywords
40,160

mod.io attracts about 65,140 organic search visits a month, traffic worth roughly $17K a month if bought through ads. It gained 8,054 ranking keywords and lost 6,557 in the last period.

Frequently asked

How many employees does mod.io have?

mod.io has 53 employees as of September 2026.

How much has mod.io raised?

mod.io has raised $31M in total, most recently a Series A round in November 2021.

Who founded mod.io?

mod.io was founded in 2018 by Scott Reismanis 🔜 Gamescom, Patrick Sotiriou.

Who is the CEO of mod.io?

Scott Reismanis Gamescom (CEO, Founder) sits at the top of mod.io's reporting structure, with 7 direct reports.

Where does mod.io hire from?

The most common previous employers of current mod.io staff are Ubisoft (4 people), DBolical (2 people), THQ (2 people).

Where do mod.io employees go after leaving?

Former mod.io employees most often move to Supercell (1), Ubisoft (1), Sound Union (1).

How much traffic does mod.io get from search?

mod.io attracts about 65,140 organic search visits a month, worth roughly $17K a month in equivalent ad spend.

What skills do people at mod.io have?

The most common skills among mod.io staff are C#, Project Management, Game Development, Agile Methodologies, C++.

Where is mod.io's team located?

mod.io staff are concentrated in Victoria, Australia (16), Greater Melbourne Area (10), Greater Adelaide Area (2).

How big is mod.io's engineering team?

mod.io has about 24 people in Engineering, up 9% over the past year, as of September 2026.

How big is mod.io's business development team?

mod.io has about 7 people in Business Development, up 0% over the past year, as of September 2026.

Computed from 40 current and 41 former mod.io profiles, as of September 2026. Source: Crustdata.

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