
mod.io
mod.io provides tools for game developers to integrate and manage user-generated content across platforms, with over 300 games live on its platform. The company raised $31M in a Series A round in 2021.
The growth story

mod.io grew from 16 to 53 employees between 2020 and 2026, raising $31M along the way, most recently a Series A in November 2021.
About
mod.io offers a platform for game developers to enable players to create, share, and play user-generated content (UGC) across PC and consoles. Its tools include moderation and curation features to ensure content quality and safety, helping developers retain and engage their player communities.
The company, founded in 2018, has grown to 53 employees and secured $31M in funding from notable investors like LEGO Ventures and Makers Fund. Its platform supports over 300 games, indicating rapid adoption since its launch.
Founders and leadership
Engineering is the largest function at mod.io, with 16 employees. The company operates with a lean team of 53 people, reflecting a focus on technical development and platform scalability.







The mod.io org chart
Scott Reismanis Gamescom (CEO, Founder) leads 23 mapped leaders with 7 direct reports. Click +N to expand a team; names link to the person’s public profile.
Departments, and which ones grew

Headcount by function: Engineering 24 (+9% YoY), Business Development 7 (0% YoY), Operations 5 (-17% YoY), Media and Communication 3 (0% YoY), Information Technology 3 (0% YoY).
Talent flow
mod.io hires talent primarily from gaming and tech companies, with notable sources including Ubisoft and DBolical. Alumni have moved to companies like Supercell and Ubisoft, indicating a strong connection to the gaming industry.

Most common previous employers of mod.io staff: Ubisoft (4), DBolical (2), THQ (2), Big Red Communications (2), League of Geeks (2), Air France (1). Former mod.io employees most often moved to Supercell (1), Ubisoft (1), Sound Union (1), Tiberian Sun Rising (1), NC America (1), Ultimate Studio (1).
Alumni worth knowing
Web traffic

Traffic mix: 51% direct, 28% search, 12% social, 0% paid.
What this company is made of

Most common skills at mod.io: C# (20), Project Management (19), Game Development (15), Agile Methodologies (15), C++ (15), Management (13), Software Development (13), Microsoft Office (12).
Where the team actually sits

mod.io people are concentrated in Victoria, Australia (16), Greater Melbourne Area (10), Greater Adelaide Area (2), Hong Kong, Hong Kong SAR (1).
Search footprint
mod.io attracts about 65,140 organic search visits a month, traffic worth roughly $17K a month if bought through ads. It gained 8,054 ranking keywords and lost 6,557 in the last period.
Frequently asked
mod.io has 53 employees as of September 2026.
mod.io has raised $31M in total, most recently a Series A round in November 2021.
mod.io was founded in 2018 by Scott Reismanis 🔜 Gamescom, Patrick Sotiriou.
Scott Reismanis Gamescom (CEO, Founder) sits at the top of mod.io's reporting structure, with 7 direct reports.
The most common previous employers of current mod.io staff are Ubisoft (4 people), DBolical (2 people), THQ (2 people).
Former mod.io employees most often move to Supercell (1), Ubisoft (1), Sound Union (1).
mod.io attracts about 65,140 organic search visits a month, worth roughly $17K a month in equivalent ad spend.
The most common skills among mod.io staff are C#, Project Management, Game Development, Agile Methodologies, C++.
mod.io staff are concentrated in Victoria, Australia (16), Greater Melbourne Area (10), Greater Adelaide Area (2).
mod.io has about 24 people in Engineering, up 9% over the past year, as of September 2026.
mod.io has about 7 people in Business Development, up 0% over the past year, as of September 2026.
Computed from 40 current and 41 former mod.io profiles, as of September 2026. Source: Crustdata.
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